Behind the scenes
First, it took the hit. Later, it dodged.
Between attempts, AI coding agents review footage, revise instructions and controls, then test again. These two tower runs show the behavior that process was working to improve.
Still drawing. Already getting hit.
Dodge first. Then take the shot.
Let danger interrupt the shot.
AI coding agents revised the instructions and controls so KEV could prioritize an available dodge before charging another shot. The loop below shows how that change was reviewed and tested.
Review
AI inspects the failed attempt and action logs.
Evidence: the hit landsDiagnose
Why did the danger cue fail to interrupt the bow attack?
Problem: attack priorityRevise
AI edits instructions and controls to prioritize the offered dodge.
Change: dodge before chargingTest again
Run the revised build. Inspect its decisions and the result.
New run, new evidence
↶ AI reviews the revised system’s next run—and uses it to guide the next revision.
These attempts used different teams, levels, and gear, so the comparison does not isolate the effect of one change. RSI here updates code and instructions between runs; model weights stay unchanged.
People set the goals and limits. Pal Agent reads game data through a mod; it does not rely on screen images alone.
